SEC conducting broad review of MF Global (Reuters)

WASHINGTON (Reuters) ? The U.S. Securities and Exchange Commission is conducting a broad review into the collapse of the futures brokerage MF Global Holdings Ltd, SEC Chairman Mary Schapiro said on Thursday.

"We will look at every aspect of how the firm conducted business," Schapiro told Reuters on the sidelines of a conference on financial fraud held by the Financial Industry Regulatory Authority.

The SEC and FINRA are among MF Global's regulators. MF Global filed for bankruptcy protection on Monday, after risky trades on European debt triggered its collapse. Regulators are attempting to account for a roughly $600 million shortfall in funds from customers' futures accounts.

Schapiro declined to discuss any potential action that the SEC's enforcement division may take against MF Global, but said that SEC examiners have been on the ground there since last week and have worked on a "24-hours-a-day basis" to sort through the issues.

Sources familiar with the matter have told Reuters that customer funds related to securities accounts, which the SEC and FINRA regulate, appear to be accounted for and properly separated from the firm's money.

The Commodity Futures Trading Commission, which oversees the futures markets, is the regulator working to track down the hundreds of millions of dollars missing from customer's futures accounts.

However, Schapiro said she felt it was really too early to say if everything is in order on the securities side.

"It's extremely troubling the kinds of risks that were taken," she told Reuters. "We don't know yet what holes exist, whether they can or will be filled, and until we know that, we can't really do the post-mortem."

Still, she said, the regulatory actions that have followed since the collapse have occurred without hitches.

"I think in many ways the system, when there has been failure, is working the way it should at this point in terms of the regulators working together," she said.

(Reporting by Sarah N. Lynch, editing by Gerald E. McCormick and Tim Dobbyn)

Source: http://us.rd.yahoo.com/dailynews/rss/business/*http%3A//news.yahoo.com/s/nm/20111103/bs_nm/us_mfglobal

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GWAR guitarist Cory Smoot found dead on tour bus (AP)

MINNEAPOLIS ? The lead guitarist for the heavy metal band GWAR was found dead Thursday on its tour bus following a concert in Minneapolis, the band's manager and record label said.

Manager Jack Flanagan and record label Metal Blade said Cory Smoot's body was discovered Thursday before the bus crossed into Canada on the Richmond, Va.-based band's tour.

It's unclear what caused Smoot's death or how old he was. A person who answered the phone at the Smoot family residence in Richmond declined to comment. Flanagan and Metal Blade's Kelli Malella, vice president of publicity, said they had no further information to release about Smoot.

Smoot performed since 2002 under the name "Flattus Maximus" with the band known for its comically grotesque sci-fi/fantasy-based costumes, stage antics and vulgar lyrics. He produced GWAR's last two albums.

Flanagan says there's no word yet on funeral arrangements or the rest of the tour. The tour had been scheduled to stop in Edmonton and Calgary, Alberta, on Friday and Saturday.

Lead singer Dave Brockie, also known as "Oderus Urungus," said in a statement that "at this point we are just dealing with the loss of our dear friend and brother" and asked for privacy.

He called Smoot "one of the most talented guitar players in metal today."

___

Online:

GWAR's website: http://www.gwar.net

Source: http://us.rd.yahoo.com/dailynews/rss/music/*http%3A//news.yahoo.com/s/ap/20111103/ap_en_mu/us_obit_gwar_guitarist

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Android phone repair cost telcos billions: study (Reuters)

(Reuters) ? Fitting older versions of Google's Inc popular Android software to cheaper cellphones could send the repair costs of global telecoms operators up as much as $2 billion, a study by wireless services firm WDS showed.

Costly hardware failures are more common on Android devices than on Apple Inc iPhones and Research In Motion Inc BlackBerry phones, which have strict control over the components used in their devices, WDS data showed.

Cheaper Android models, costing as little as $100 to make, have helped Android emerge as the dominant platform in smartphones, attracting dozens of manufacturers ranging from Samsung Electronics Co Ltd to no-brand Asian vendors.

"While this price point sounds very attractive, when you look at a total cost of ownership its a different story," said Tim Deluca-Smith, Vice President of Marketing at WDS, which offers device management and call center services to operators.

Android's share of the global smartphone market rose to 57 percent in the third quarter from 25 percent a year earlier and just 3 percent two years earlier, boosted by the success of models from Samsung, HTC Corp and Sony Ericsson, according to research firm Canalys.

Deluca-Smith said that, while Android has helped take smartphones to masses of people, it has come at a cost, especially when telecommunications operators roll out cheaper devices from less-known brands.

"At the moment, Android is a bit of the Wild West," he said.

He said returning a device costs an operator on average 80 British pounds in service costs, transport fees or in the costs of replacing of the device.

The study covered 600,000 technical support calls taken by WDS across Europe, North America, South Africa and Australia.

(Reporting By Tarmo Virki; editing by Andre Grenon)

Source: http://us.rd.yahoo.com/dailynews/rss/personaltech/*http%3A//news.yahoo.com/s/nm/20111103/wr_nm/us_android_operators_cost

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Starbucks 4Q profit up 29 percent (AP)

SEATTLE ? Starbucks Corp.'s fiscal fourth-quarter profit jumped nearly 29 percent on stronger sales of its coffee in its cafes and at other retailers.

The company, based in Seattle, reported Thursday that it earned $358.5 million, or 47 cents per share. That's up from $278.9 million, or 37 cents per share, last year. After adjusting for one-time gains and an extra week in the prior quarter, the company earned 37 cents compared with 32 cents last year.

Revenue rose 7 percent to $3 billion, with some benefit from foreign exchange rates. Revenue jumped 15 percent after adjusting for the extra week last year.

The results beat Wall Street's expectations and shares jumped more than 3 percent in after-hours trading. Analysts polled by FactSet anticipated the company would earn 36 cents per share on revenue of $2.95 billion.

Starbucks has been a standout among its peers despite the tough economy as consumers have begun to afford themselves more small luxuries like a latte. The company also has expanded overseas and increased its presence in grocery stores and other retailers to help drive growth.

The company said it saw those trends continue in the fourth quarter.

Starbucks said revenue from its stores open at least a year, considered a key financial indicator as it strips away the impact of recently opened or closed stores, increased 9 percent during the period as customers came in more often and spent more.

This measure jumped 10 percent in the U.S. and 6 percent for its international business. Sales softened in the U.K. and Europe, where consumers have been hit the hardest by economic problems, but the company said that it sees growth ahead around the globe in its 2012 fiscal year.

"Starbucks today is executing in all markets and across all channels," Howard Schultz, CEO of Starbucks, said in a statement. "We have never been better positioned to go hard and go fast after the tremendous opportunity that lies ahead in 2012 and beyond."

Starbucks said its full fiscal year net income jumped nearly 32 percent to $1.25 billion, or $1.62 per share. That's up from $945.6 million, or $1.24 per share, in the prior year. Starbucks earned $1.52 on an adjusted basis, versus $1.23 in the prior year.

Revenue increased 7 percent to $11.7 billion for the year.

Starbucks says it expects to earn $1.75 to $1.82 for the coming fiscal year on an adjusted basis with the bulk of the growth coming in the second half of the year as some costs for ingredients come down. Analysts expect $1.82 per share.

Shares of the company rose $1.40, more than 3 percent, to $42.58 in after-hours trading.

Source: http://us.rd.yahoo.com/dailynews/rss/earnings/*http%3A//news.yahoo.com/s/ap/20111103/ap_on_bi_ge/us_earns_starbucks

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Libya struggles to secure loose weapons (AP)

TRIPOLI, Libya ? More than two months after the fall of Tripoli, Libya's new leaders are still struggling to secure massive weapons depots, stop the smuggling of munitions out of the country and disarm thousands of fighters who brought down Moammar Gadhafi's regime.

The international community has offered to help, but also expects Libyans to step up. However, the interim leadership ? in limbo until the formation of a new government mid-month ? may not be up to the task. Libya's temporary leader, responding to increasingly urgent international appeals, said he can't do much because he lacks the funds.

As recently as last month, Human Rights Watch researchers found an unguarded weapons site with thousands of crates of rocket-propelled grenades and anti-aircraft rounds in the Libyan desert.

Libyan authorities also discovered two military compounds housing chemical weapons that an official said were ready to be assembled and used, as well as another site containing 7,000 drums of raw uranium. The officials would not give further details. Chemical weapons inspectors arrived in Libya this week to start securing the sites, a U.N. official said.

Failure to secure weapons has fueled fears that the material could fall into the wrong hands, including shoulder-held anti-aircraft missiles that could pose a threat to civil aviation.

Compounding the problem, the myriad brigades of revolutionary fighters so far have refused to disarm, and there has been a rash of personal score-settling by armed men from rival groups, including a shootout at a Tripoli hospital this week. Libyan leaders used to play down the danger of the massive weapons presence, but are now increasingly worried.

U.N. chief Ban Ki-moon visited Libya on Wednesday to personally deliver his concern about the unsecured weapons.

Earlier this week, the U.N. Security Council urged Libyan authorities to take quick action, saying it fears the weapons, especially shoulder-held missiles, could fall into the hands of armed groups and terrorists. The United States has previously sent weapons experts to Libya and has contributed about $40 million toward destroying surface-to-air missiles, which can be used to shoot down planes.

Mustafa Abdul-Jalil, Libya's interim leader, asked the international community Wednesday to release more of the Gadhafi regime's billions of dollars in frozen assets to use in programs to disarm fighters and control weapons.

In the vacuum, the weapons chaos persists.

Weapons smuggling across the border into neighboring Egypt "happens all day and night," controlled by powerful clans in the area, said Adel al-Motirdi, commander of the patrol units on the two countries' border.

"We can do nothing to stop it," he said. Among the contraband was were machine guns and rocket launchers.

Israeli officials have said some of those weapons have reached the Hamas-ruled Gaza Strip, which shares a border with Egypt.

A Bedouin tribesman in Egypt's Sinai Peninsula, which abuts Gaza, said smuggling has become more prevalent, both because of security lapses in Egypt after the fall of Hosni Mubarak's regime in February and because the Libyan-Egypt border has become more porous.

Abdel-Hafiz Ghoga, a member of Libya's National Transitional Council, said Libya is seeking help from friendly countries, including Qatar, one of the earliest supporters of the anti-Gadhafi uprising, to secure the borders. "But there will not be (foreign) troops on the ground because this would go against our national sovereignty," he said. He did not explain why type of help Libya is seeking.

NATO, which this week wrapped up the 7-month air and naval campaign in Libya that was instrumental in toppling Gadhafi, has struck an upbeat tone. NATO chief Anders Fogh Rasmussen said that while individual NATO members might be willing to help, he was confident Libyans could handle border controls and other security issues.

"The arms embargo ... is still in place, so it's the responsibility of all members of the U.N. to enforce the arms embargo," Fogh Rasmussen said Thursday at a news conference in Brussels.

"It is possible for individual nations, including NATO allies, to assist the new authorities in Libya," he said. "It follows from international law that the legitimate government of a country can ask other countries to help enforce an arms embargo or arms control."

Paul Rogers, a professor of peace studies at England's Bradford University, called Rasmussen's optimism about Libya's ability to control its borders alone "hugely premature."

"NATO is frankly very reluctant to be involved as an organization. Any further substantive involvement could be problematic because of potential security problems and instability," he said.

Boaz Ganor, an Israeli counter-terrorism expert, said it's impossible to estimate how many anti-aircraft missiles have disappeared in Libya. "It's enough that (just) dozens would fall into the hands of terror organizations, and we find ourselves in a new era of terror against aircraft," he said.

But other security experts noted that shoulder-held anti-aircraft missiles, like all munitions, decay over time and that Libya is not the only black market source of such weapons.

"There is no shortage of this stuff (worldwide)," said John Pike of GlobalSecurity.org, a U.S.-based think tank.

For Libyans, disarming rebel fighters seems to be the most pressing problem, following a rash of personal score-settling by armed men from rival groups.

In one of the most serious incidents yet, fighters battled each other at Tripoli's central hospital over two days this week. At one point, a gunman trying to finish off a wounded rival sneaked into an operating theater and managed to fire one shot before being disarmed, the hospital security chief said. The feud left one dead and five wounded.

Despite repeated announcements, the government has not begun to collect weapons. In Tripoli, pickup trucks with anti-aircraft guns and other heavy weapons mounted in the back are a common sight. Three young fighters used their vehicle recently to pick up pizza from a fast-food restaurant.

Rival military commanders jockeying for positions seem reluctant to be the first to disarm. Mukhtar al-Akhdar, a commander who captured Tripoli's airport during the war and now controls it, said it's not yet time to hand over weapons because the city remains insecure. Al-Akhdar, who commands several hundred fighters from the mountain town of Zintan, is one of several military chiefs who have carved out areas of control in the capital.

Pike said disarming Libyans will take time. "In times of insecurity, who would want to be the first person to hand over their weapons?" he said.

___

Associated Press writers Aya Batrawy in Cairo, Victor Simpson in Rome, Slobodan Lekic in Brussels, Dale Gavlak in Amman, Jordan, Amy Teibel in Jerusalem, Mike Corder in Amsterdam and Juergen Baetz in Berlin contributed to this report.

Source: http://us.rd.yahoo.com/dailynews/rss/topstories/*http%3A//news.yahoo.com/s/ap/20111103/ap_on_re_mi_ea/ml_libya_weapons_chaos

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What makes scary games scary?

Irrational Games

Ken Levine doesn't set out to make scary games ... but you will be scared when you play them nonetheless.

By Winda Benedetti

Famed game designer Ken Levine knows a thing or two about creeping people out. After all, he's the creative force behind games like "System Shock 2," and "BioShock" as well as the forthcoming "BioShock Infinite."

And while you wouldn't necessarily call most of Levine's games horror games in the purest sense of the genre, each of his creations has delivered players to places filled with a gnawing disquiet, bone-deep dread and even breathtaking psychological terror.


"System Shock 2" brought players face to face with a menagerie of grotesqueries and a malevolent machine in the cold of outer space. The "BioShock" games haunted players with their hulking Big Daddies, eerie Little Sisters and a host of lunatics trapped in a utopia rotted from within.

In fact, Levine's games can often be more unnerving than most true horror games out there.

With Halloween upon us, I had a chance to chat with him about what it is, exactly, that makes video games scary and how he and his team at Irrational Games go about infusing their work with gut-wrenching scares.

Power to the player
Interestingly, when I talked to Levine he was quick to point out that, in fact, video games don't often scare him. This lack of fear, however, is merely a byproduct of the work he does.

Irrational Games

Ken Levine, President and Creative Director Irrational Games

"One of the bummers about what I do?? and there are not a lot of bummers about what I do because I love my job?? is that when you focus so much on making things that are weird or strange or scary, you end up having to become very analytical about those things," he says. "So it's harder as an audience to really let your brain go and disengage when you watch scary stuff or play scary stuff."

That said, Levine believes that video games have the ability to be more scary than, say, scary movies. Sure, when it comes to film, the director has total control over the viewer's experience?? what they see, when they see it, etc. The director is the puppet master of your terror-filled experience.

But with a video game, some of that control is handed over to the player. You become the master of your experience?? and that can be truly horrifying stuff.

"With a video game, you can't point the camera exactly where you want it to go for exactly how long you want it to go, but you can also have that moment with the player where he's like, 'I don't want to go forward, I'm nervous about going forward,'" Levine explains. "And then there's that moment where he actually makes himself go forward anyway. You never have that disconnect where you're shouting at the screen: 'Don't go into that dark room you idiot!' because you're the idiot walking into the dark room."

Levine puts it this way:?"The power you give the gamer is more important than the power you have over the gamer."

Less is more
And though Levine finds himself rarely scared, he says those scares he has experienced are all the more satisfying.

One game that got to him in a big way: "Limbo."?The haunting downloadable indie game from 2010 is done all in gray tones and without any dialog. It delivers players into an unnerving world filled with mysterious creatures and hidden deaths that take you time and time again.

And oh that spider!

"When that thing started twitching and its leg started moving?? I have a thing about spiders and I always have?? I jumped out of my chair," he says. "That game does such a great job setting a mood ... and it was so moody without a word."

"Without a word" being the key here. When it comes to horror, less can be so much more, Levine says.

"Limbo just decided that it was going to tell a very simple story and that it was going to do it almost all sort of through a poetic, simple style," he says. "You didn't know exactly what the guy's story?was or exactly what the kid?was going through but you felt it and I think that was so effective.

"I think as game writers we tend to sort of overdo it sometimes, we tend to overtell our stories," Levine says. "I loved the way it undertold that story."

Stranger in a strange land
That lack of information?? where am I and how did I get here?? is another key to good horror, Levine says.

With Limbo,?you don't know much about where your character is or why he is there. And "BioShock" opens in a similar manner.

"With 'BioShock's' opening, we very deliberately kept a lot of the information away from you because we wanted you to feel alienated and we wanted you to feel strange," says Levine. "Information is sort of your enemy in a horror game."

And Levine points to the first "System Shock" game as well. In that 1994 game?? which Levine would go on to make the sequel to?? players wake up on a space station with no friends and no support system. The only contact you have is with an artificial intelligence who has nothing good in store for you.

"I think it's always important to feel that you don't belong," Levine explains. "We can all relate to that. Especially kids like me growing up nerdy. I always felt like I didn't belong as a kid in school. So that sense of alienation is very powerful."

The normal and the horrible
With his newest game, Levine finds himself facing a unique challenge?? creating a game that is both disturbing and yet set in a seemingly bright, beautiful world. Take a look at the advance footage of "BioShock Infinite" (due to launch next year) and you'll see gorgeous airborne vistas drenched in sunlight.

"A lot of people have asked me, 'How are you going to make a game that has themes that are disturbing in a world that's so bright?'" Levine says. "My feeling is that it is more challenging. You get a lot of free scares just by being dark. But we had already sort of done that and we wanted a different challenge."

And so he and his team have looked to film directors such as Stanley Kubrick and David Lynch?? master directors who know how to milk horror from putting the brightly lit ordinary side-by-side with an awful darkness.

"You look at a movie like 'Blue Velvet' and you think of the ear lying in the grass on this beautiful summer's day," he says. "It is incredibly disturbing because it's this juxtaposition of the horrible and the very normal. And I think that there's power there. I think it?s a harder power to tap into but if you can tap into it I think you have a much better chance of being effective than if you just go for the dark and stormy night thing."

A sense of loss
Despite all this talk of creating games that horrify, Levine points out that he never sets out to make a game that is scary.

"I think if you start by saying 'I'm going to create a horror game' you've already sort of lost. That's sort of going from the outside in rather than the inside out," he says.

Instead, he says, it all comes down to giving the player stakes.

"The way I think of it is, the thing that we all fear is loss," explains Levine. "You can't be afraid of losing something you don't have. If you don?t have any money, you can't be afraid of going broke. If you don't have a wife you can't be afraid of losing your wife. So the most important thing is you have to give the player stakes. You have to give them a sense of something that was good once, something that was of value once and something that is at risk of being lost."

One of the reasons survival horror games work so well, he says, is that the designers tend to make the player very low on resources. And so part of the terror comes from being afraid to lose the little that you have.

"In the original 'Resident Evil' every bullet counted, and in 'System shock 2' we did something similar," Levine says. "The player was so nervous about their own capacity to function in the world and that added to the?stakes of what was going on in addition to what was happening in the story."

Meanwhile, with "BioShock," Levine and his team created the underwater world of Rapture to be a place that was once beautiful and populated by people who were once happy. And yet, it had all gone horrible awry. "We wanted to connect you to the loss of that world," Levine says.

With "BioShock Infinite," Levine says their goal will be to put players deep into the world so they can feel the connection with the main characters Booker and Elizabeth.

"We don't think, 'Oh we have to scare people.' We think, 'We have to make people care about Elizabeth. Because if they don't care about her stakes then they aren't going to have any sense of fear or loss.

"Without loss, what are we afraid of?" he says. "Nothing."

For more game news, check out:

Winda Benedetti writes about games for msnbc.com. You can follow her tweets about games and other things here on Twitter or join her in the stream here on Google+. ?And be sure to check out the In-Game Facebook page here.

Source: http://ingame.msnbc.msn.com/_news/2011/10/31/8567887-what-makes-scary-games-scary

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Eddie Redmayne nabs role in "Les Miserables" (Reuters)

LOS ANGELES (TheWrap.com) ? He can seduce Marilyn Monroe, but can he sing?

Eddie Redmayne, the ginger-haired star of "My Week with Marilyn," has nabbed the key role of Marius in the upcoming film version of "Les Miserables," TheWrap has confirmed.

Redmayne joins Hugh Jackman, Anne Hathaway, and Russell Crowe in the big-screen version of the Broadway musical.

Tom Hooper, who picked up an Oscar this year for "The King's Speech," will direct the film from a script by William Nicholson.

Redmayne has had key supporting roles in films such as "The Good Shepherd" and "The Other Boleyn Girl." He also starred in the Starz mini-series "The Pillars of the Earth."

Deadline first reported Redmayne's casting.

Source: http://us.rd.yahoo.com/dailynews/rss/movies/*http%3A//news.yahoo.com/s/nm/20111101/film_nm/us_lesmiserables

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Cowon shipping iAudio 10 PMP tomorrow: $160 and up

Remember that stunner of a PMP that Cowon teased us with back in September? Better brush up, 'cause she's shipping out in the US of A starting tomorrow. The iAudio 10 is -- for all intents and purposes -- a refreshed and re-imagined S9, boasting a curved 400 x 240 (3-inch) display, microphone input, TV output, FM radio and a document viewer. Unlike the D3 before it, the company looks to be eschewing Android on this one for its own homegrown operating system, and in typical Cowon fashion, it'll support practically every file format under the sun. The I10-16WH (16GB) will ship in white for $159.99, while the ebony I10-32BL (32GB) edition will go for $199.99. We're told that the Buy It Now link will be live tomorrow, and we'll update this post just as soon as it arrives in our hands.

Cowon shipping iAudio 10 PMP tomorrow: $160 and up originally appeared on Engadget on Tue, 01 Nov 2011 18:03:00 EDT. Please see our terms for use of feeds.

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Source: http://www.engadget.com/2011/11/01/cowon-shipping-iaudio-10-pmp-tomorrow-160-and-up/

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After re-signing with Yanks, Cashman seeks arm

FILE - In this July 8, 2011 file photo, New York Yankees general manager Brian Cashman answers a question at Yankee Stadium in New York. Cashman has signed a three-year contract with the Yankees, a day after his previous deal as general manager expired. (AP Photo/Paul J. Bereswill, File)

FILE - In this July 8, 2011 file photo, New York Yankees general manager Brian Cashman answers a question at Yankee Stadium in New York. Cashman has signed a three-year contract with the Yankees, a day after his previous deal as general manager expired. (AP Photo/Paul J. Bereswill, File)

(AP) ? His major offseason goal already accomplished, Yankees general manager Brian Cashman is still hunting for more starting pitching as he reshapes the team following its first-round elimination.

Cashman signed a three-year contract worth about $9 million Tuesday, a day after his previous deal expired. The announcement came less than 24 hours after CC Sabathia chose not to become a free agent and instead agreed to a contract that gave him an additional $30 million guaranteed for 2016.

"He's certainly the most important piece as we entered this process," Cashman said during a conference call. "CC provides us a lot of security, and that's obviously why he makes what he makes."

A weak free-agent class for pitchers is headed by Edwin Jackson, C.J. Wilson, Mark Buehrle and Hiroki Kuroda. Bats are more plentiful, with Albert Pujols, Prince Fielder, Jose Reyes and Carlos Beltran on the market.

"Pitching, pitching, pitching. That will be the main thrust," Cashman said, a sign the Yankees could explore trades involving low-priced players such as Jesus Montero and Brett Gardner. "I don't anticipate a bat being of need at all. I anticipate people knocking on our door about the current bats we have."

On other topics, Cashman said A.J. Burnett is likely to remain with the Yankees and stay in the rotation; wouldn't say whether the team intends to re-sign 40-year-old Jorge Posada; praised catcher Russell Martin but wouldn't say whether he will offer a multiyear contract; said he's open to re-signing pitchers Freddy Garcia and Bartolo Colon, and third baseman Eric Chavez; and wouldn't commit to whether the Yankees would have an interest in Japanese pitcher Yu Darvish, who may become available in the posting process from the Nippon Ham Fighters.

Cashman has been GM since February 1998, when he succeeded Bob Watson. The only general manager to serve longer with the Yankees is Ed Barrow from 1920-45.

Under Cashman, the team has won four World Series titles and six AL pennants, finishing first in the AL East 11 times and advancing to the playoffs in 13 of 14 seasons. He's presided over baseball operations during the transition from George Steinbrenner to the more collegial environment establish by son Hal Steinbrenner.

"I have a big seat at the table, but I don't sit at the head of the table," Cashman said. "I know my place. I know my job description. I know my responsibilities. And I know my abilities to make recommendations. They carry a lot of weight. It doesn't necessarily carry the day every day. I respect and understand that."

Without giving any specifics, Cashman touched on several players:

?On Posada: "He's been one of the best catchers in Yankee history and a borderline Hall of Famer and obviously is in the free-agent category currently. So I think that's something that we'll have to discuss here in the short term but it's not something I'm prepared to talk to about today."

?On Martin: "He came in here and we thought he was Thurman Munson-like. I wasn't here in the '70s, but you know what Thurman Munson stood for, represented, how he played the game and leadership that he provided in the clubhouse."

?On Burnett: "He's had to deal with adversity because of the inconsistent performance. He hasn't shied away from it and he continues to take that ball every five days and do everything he possibly can to secure a win and be the best he could possibly be. ... I expect him to be in the rotation going forward."

?On right fielder Nick Swisher, whose option was exercised Saturday: "He has been one of the better offensive right fielders in the game ever since he's been here. ... We're lucky to have him. It was any easy call."

NOTES: RHP Andrew Brackman has been released by the New York Yankees, four years after signing a contract for a $3.35 million bonus.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/347875155d53465d95cec892aeb06419/Article_2011-11-01-BBA-Yankees-Cashman/id-8bc9b22898e94917ba5f243a5661add6

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